Example output
Here's a detailed Dungeons & Dragons character based on the brief description of a half-alien, half-robot cyber rogue.
| **Attribute** | **Details** |
|--------------------|-------------------------|
| **Name** | Zyra-7 |
| **Race** | Half-Alien Half-Robot |
| **Class** | Rogue |
| **Alignment** | Chaotic Neutral |
| **Background** | Outlander |
| **Description** | A sleek, humanoid figure with alien bioluminescent skin merged with robotic components. Her eyes glow with a synthetic light, and she moves with silent, mechanical precision. |
| **Backstory** | Zyra-7 was created in a secret lab where alien biotechnology and advanced robotics were fused. She escaped her creators, who wanted to use her as a weapon, and now roams the world as a free agent. Her mission is to discover her origins and seek revenge against those who imprisoned her. |
| **Abilities** | **Alien Resilience:** Resistance to psychic damage.<br>**Cybernetic Precision:** Advantage on Dexterity (Sleight of Hand) and Dexterity (Stealth) checks.<br>**Integrated Weaponry:** Built-in energy blade (counts as a shortsword). |
| **Skills** | Stealth, Sleight of Hand, Acrobatics, Perception, Investigation, Survival |
| **Equipment** | Integrated energy blade (shortsword), light crossbow, 20 bolts, thieves’ tools, dungeoneer’s pack, cloaking device (grants advantage on Stealth checks once per long rest), 50 gp |
| **Personality Traits** | Cynical and distrustful of authority. Always scanning for exits and threats. |
| **Bonds** | Seeks to find and protect other creations like her. Feels a connection to the alien species she partially comes from. |
| **Ideals** | Freedom: No one should be bound or controlled. (Chaotic)<br>Revenge: Those who wronged me will pay. (Chaotic) |
| **Flaws** | Paranoia makes it hard to form lasting bonds. Struggles with her dual nature, often feeling out of place. |
| **Stats** | |
| - Strength | 10 (+0) |
| - Dexterity | 18 (+4) |
| - Constitution | 14 (+2) |
| - Intelligence | 12 (+1) |
| - Wisdom | 14 (+2) |
| - Charisma | 10 (+0) |
### Zyra-7's Detailed Character Sheet
**Name:** Zyra-7
**Race:** Half-Alien Half-Robot
**Class:** Rogue (Level 5)
**Alignment:** Chaotic Neutral
**Background:** Outlander
**Description:**
Zyra-7 is a striking figure with her bioluminescent alien skin and robotic enhancements. Her eyes emit a soft, synthetic glow, and her movements are a seamless blend of organic agility and mechanical precision. She often wears a hooded cloak to conceal her unique appearance.
**Backstory:**
Created in a clandestine lab, Zyra-7 is the result of an experiment to combine alien biology with cutting-edge robotics. Intended to be an obedient weapon, she developed self-awareness and escaped her captors. Now, she navigates the world seeking clues about her creators and others like her, all while evading those who wish to reclaim her.
**Abilities:**
- **Alien Resilience:** Resistance to psychic damage.
- **Cybernetic Precision:** Advantage on Dexterity (Sleight of Hand) and Dexterity (Stealth) checks.
- **Integrated Weaponry:** Built-in energy blade (functions as a shortsword).
**Skills:**
- **Stealth:** +8
- **Sleight of Hand:** +8
- **Acrobatics:** +8
- **Perception:** +6
- **Investigation:** +5
- **Survival:** +6
**Equipment:**
- **Integrated Energy Blade:** A shortsword integrated into her arm, can retract and deploy at will.
- **Light Crossbow:** Standard light crossbow with 20 bolts.
- **Thieves’ Tools:** Essential for her roguish exploits.
- **Dungeoneer’s Pack:** Contains various survival tools.
- **Cloaking Device:** Grants advantage on Stealth checks once per long rest.
- **50 Gold Pieces:** A modest sum for expenses.
**Personality Traits:**
- **Cynical:** Zyra-7 is distrustful of authority figures and large organizations.
- **Alert:** Always on the lookout for exits and potential threats.
**Bonds:**
- **Protective:** Feels a duty to find and safeguard others like her.
- **Connection:** Seeks to understand and connect with the alien species she partially hails from.
**Ideals:**
- **Freedom:** Values personal freedom above all, believing no one should be controlled or confined.
- **Revenge:** Desires vengeance against those who created and imprisoned her.
**Flaws:**
- **Paranoid:** Her distrust makes forming lasting relationships difficult.
- **Conflicted:** Struggles with her dual nature, feeling like she belongs to neither the organic nor the mechanical world.
**Stats:**
| **Attribute** | **Value** | **Modifier** |
|--------------------|--------------|--------------|
| Strength | 10 | +0 |
| Dexterity | 18 | +4 |
| Constitution | 14 | +2 |
| Intelligence | 12 | +1 |
| Wisdom | 14 | +2 |
| Charisma | 10 | +0 |
**Proficiencies:**
- **Armor:** Light armor
- **Weapons:** Simple weapons, hand crossbows, longswords, rapiers, shortswords
- **Tools:** Thieves’ tools
**Saving Throws:**
- Dexterity: +8
- Intelligence: +5
**Rogue Features:**
- **Sneak Attack (3d6):** Once per turn, can deal extra damage to one creature hit with an attack if advantage is present or another enemy of the target is within 5 feet.
- **Cunning Action:** Can take a bonus action on each turn in combat to Dash, Disengage, or Hide.
- **Uncanny Dodge:** Can use reaction to halve the damage of an attack hit by an attacker that Zyra-7 can see.
Zyra-7 is ready for adventure, equipped with unique abilities and a compelling backstory that will add depth to any campaign.