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Fantasy Character Generator For Ttrpgs

Fantasy Character Generator For Ttrpgs  app mini thumbnail
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Great for inspiration or fleshing out a fantasy character, whether it's your next character or an NPC. This app will create a well written biography and backstory for your table top or fantasy character. It is also able to create characters from scratch, or with specific details that you define (such as race, style of clothing, family connections etc) Along with about 5 to 10 paragraphs of text covering their appearance, history and character, it will also generate a high quality image of them
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3 months ago
Click an example to load it into the app
Meet Elysia Stormheart, a strong, commanding woman of unknown age, claiming race of the Sea Elves, making her a creature of the aquatic world. She is a Cleric of the tempest domain; one committed to the divinity of storm and wrath. Elysia walks a line between chaos and order, navigating the storms of life like her favoured tempests at sea, guided by a lust for freedom and a sense of justice, defining her as Chaotically Good. Elysia bows her will, heart, and soul to Talos, the Storm Lord, who she credits for her potent abilities to manipulate wind and water. Elysia's eyes mirror the maelstroms of the high seas — deep and teal, brimming with the raw power of her homeland's tumultuous tempests. Her hair is a cascading wave of seafoam green buns and loose locks, an eerie reminder of the foamy crests of the ocean's surface during a storm. Her age is a complex topic. Among humans, she'd be considered old, but for a Sea Elf, she's in the prime of life. She stands tall for an elf, a proud 6 feet, her body honed and hardened by years of battling the wrath of the sea, radiating an aura of sacred resilience. Elysia's style is a mix of cleric austerity and nautical practicality. Her robes, meticulously embroidered with storm patterns, are cut to allow fluid movement: a necessity both on ship decks and during powerful invocations. Hung around her waist, she keeps the divine symbol of Talos, while clutching her sturdy trident, named Tempest's Tear, like a sailor holding onto the last lifeline in a storm. Elysia hails from the mystical underwater city of El'doranni, a bustling hub of her fellow sea elves hidden beneath the oceans. She carries a heavy heart for the loss of her kin; her husband claimed by the sea, and their daughter lost to the merfolk. However, she still basks in the companionship of her faithful watery pseudodragon, Vi'kirri, whom she has a deep, tight-knit bond with. Her ultimate goal is to sail the vast expanses of the ocean, calming the greatest of tempests, proving to herself, her people, and her god that her gifts weren't wasted. But she also harbors a secret yearning: to find her long-lost daughter. Elysia loves the power of the storm, longing for the tempest's rage as others long for a lover's touch. The open sea is her solace, her home, her confidante, while mindless violence and the destruction of nature rankles her no end. Her skin, kissed by the tides, is etched with numerous scars, a testament to years of maritime battles and divine miracles. Each holds a story. Each has only made her stronger. Elysia Stormheart braves each day, embodying the calm before the storm, the transformation during, and the tranquillity that follows. She is the Storm Cleric, the eye amidst the tempest, the testament to nature’s raw power.
Let me introduce you to Adonia Fenhallow, a distinguished female Wood Elf Paladin of enigmatic allure, graced by the deific embrace of Ehlonna, the goddess of the Woodlands. Her alignment would be best envisioned as Lawful Good, unwavering in her quest for justice and unyielding in her stance against any form of cruelty or corruption. Blessed with a pair of hypnotic jade-hued eyes, they hold an underlying glimmer of wisdom far beyond her few centuries. Her age is a mystery to most, as typical of her kin—immortal beings whose ages are rarely discernable beyond their undying youthful appearance. Her hair cascades like a sunlit waterfall around her, golden tendrils shimmering, often plaited with the token adornments of her forest clan—emerald ivy leaves and the occasional bird's feather. Standing at an almost ethereal height of six feet two inches, she boasts an abnormally slender body type, accentuated by her fluid movements seemingly in tune with the rhythm of nature and her swift martial agility. Her clothing style borrows heavily from her woodland abode—leather armor embroidered with intricate forest motifs, iona green, attached with sturdy metal clasps. Masterfully crafted, her equipment includes a beautifully etched longsword gifted by her mentor, and a shield featuring the emblem of Ehlonna. Adonia hails from the heart of the Emerald Forest, an ancestral sanctuary of the wood elves nestled within emerald hollies and giant sequoia. She was born to the Fenhallow family, renowned for its lineage of skilled warriors. Her father was a warrior of great prestige, his demise during a tribal feud becoming a driving force in her quest for peace and stability. Her constant companions are a small troop of red squirrels, playful and loyal, drawn to her by her innate affinity for woodlands and its creatures. Her goals are underpinned by a steadfast conviction to preserve the tranquility of her homeland, to shield it from the barbaric invasions of mankind and to promote understanding between the diverse races inhabiting the land. In a heart barricaded by honor, lies a haunting secret—Adonia, for all her apparent stalwart spirit, actively seeks the counsel of a forbidden forest spirit, gaining wisdom that, if revealed, could sow dissent among her people. Among her indulgences are the forest's simple joys—the orchestra of the bird's dawn chorus, the hypnosis of leafy treetops swaying in harmonious gusts, the iridescent spectacle of dawn's first light breaking through the thick forest canopy. Yet, she harbors a deep-seated resentment towards unnecessary violence and a general distaste for those who take nature's beauty for granted. One fascinating extra about Adonia includes her possession of an ancient elven lute, passed down through generations, the notes of which are said to bring about tranquility even in the most chaotic circumstances. Her music holds an inexplicable charm that endears her to both friend and foe, further enhancing her reputation as a peacemaker in a world embroiled in discord. This blend of martial prowess and endearing qualities makes Adonia Fenhallow a truly intriguing character in the spectrum of DnD lore.
Introducing a wisp of enigma that cloaks the silhouette in whispers of legend and tales spun from the hushed corners of the world. Meet Aruna Whisperwind, a name that survives in stories, the embodiment of a forgotten mystery. Aruna, holding an identity that blurs the lines of gender, is of a race long forgotten- the elusive Shardmind. Portraying the splendor of a thousand twinkling stars, their crystalline form takes the embodiment of one undefined and unfamiliar. Guided by the passages of time, Aruna channels the wisdom and foresight of the Seer class, a vessel through which worlds unseen revel their mysteries. Preserving a delicate balance in existence, they are of true neutral alignment. They bow to the deity of Ioun, goddess of knowledge, prophecy, and skill, deeply respecting the pursuit of truth. Aruna has captivating, galaxy-infused eyes that seem to gaze into the mysteries of space, a pool that mirrors the cosmic orchard. Their body, built from effervescent, crystalline fractals does not possess hair, but rather a radiant crown of shards that glow softly, creating an ethereal presence. Born of an age forgotten by worlds, their age is indeterminable. Towering at 6'5", their height is a testament to their intimidating stature and strength. The Shardmind's angular and frame embodies a body type that defies conventional descriptions. Diamond etched robes cloak their crystalline being, their clothing style reflecting the cryptic elegance of an otherworldly seer. Aruna carries an arcane staff, instilled with psychic energy reserves and an old, dusty tome, filled with prophecies and arcane wisdom. Aruna hails from the Arcane Astral, a distant homeland where realities warp and dimensions converge. Devoid of typical family or relationships, they instead share a bond of existence with their Shardmind brethren, feeling the resonance of fellow shards. Their only companion is a celestial Lynx, Lumini, a sleek creature of shimmering stardust and nebula wisps. Their ultimate goal is to preserve the balance of the cosmos, to ensure a harmonious coexistence between realms and realities. Their secret, a memory erased from time, is foreseeing a great cosmic catastrophe that could shatter the balance they have devoted their existence to protect. Aruna enjoys the tranquility of meditation and the pursuit of ancient wisdom, whilst detesting conflict and ego-driven ambitions. Extraordinarily, Aruna has the ability to manipulate psychic energy, flawlessly shaping it to their will. A peculiar and unique part of them is a shard that resonates differently, its origin a mystery even to them. Aruna is an entity of paradox, an embodiment of cosmic harmony, a character beyond the mortal bindings of time, inspiring both awe and fear. Infinite, they tread on the path of wisdom to protect the grandeur of existence. Aruna Whisperwind unravels tales of cosmic wonders, one shard at a time.
Meet Thorynn Highlandeagle, a fiercely vibrant specimen of a dwarf male, whose heart pumps as the blacksmith's furnace – fiery and relentless, hammering away in an unheard rhythm unique to him. Thorynn is a cleric by trade, a guiding lantern in the darkest dungeons, blending the art of healing and channeling divine forces to shield and smite, should the occasion call for it. His loyalty is as shimmering as his icy blue eyes, those haunting orbs fixed loyally to a Lawful Good alignment, mirroring the ethereal glow of his chosen deity, Moradin - the god revered as the patron of dwarves and the god of creation in the dwarven pantheon. Thorynn carries the weight and wisdom of seventy well-lived years, discernible in silver threads gleaming in his intricately knotted beard and waist-length hair, both meticulously cared for. He stands at a sturdy 4'5", his stout, muscular body an embodiment of the rugged mountains he calls home. Encased in tunic of hammered-bronze chainmail, complemented by a vibrant red cloak, his attire speaks of his duality – practical yet bold, reticent yet vibrant. Hanging from his sturdy belt of craggy leather, a war-hammer stands majestic, its head engraved with centuries-old runic symbols of protection and unity. Its sturdy oaken handle, darkened from years of battles, ends with a clerical symbol of Moradin – forging Thorynn as a paragon of defense and divinity. Originally from the heart of Deepdelver's Divide, an isolated, mineral-rich mountain range, Thorynn has built more family relationships over his lifetime, treasuring bonds made on diverse continents and civilizations. His dearest companion through his adventures is a remarkably intelligent snowy owl, Gala, who provides company and occasionally serves as a useful scout with her keen night-vision. His mapped out goals are simple, focused on the betterment of the less fortunate and upholding the honoured traditions of his people. A large part of his duty is to guard his greatest secret – the existence of a crypt containing an ancient dwarven artifact, crucial to the survival of his race, subjugated under layers of riddles and booby traps only known to him. With a fondness for meticulously hand-crafted trinkets, warm honey mead, and the comforting echo of traditional dwarven shanties, Thorynn is joyously smug about his dislike for disarray, impertinence and raw oysters – finding the sea creatures utterly distasteful. As a final touch, Thorynn bears a majestic clan-tattoo, a stylized Highlandeagle in flight, inked in blue-black over his broad right shoulder – a symbol of unity, strength, and an undying reverence towards his motherland. Thorynn Highlandeagle, thus, is more than just a cleric, dwarf or even a friend. He is a testament to the time-honoured dwarven traditions - a living, breathing embodiment of his race’s resilience, bravery, and the inherent capacity to love and protect fiercely those they claim as their own.
Let me introduce you to Faelan, a captivating and mysterious figure traversing the dynamic realms of D&D. Faelan, whose name resounds in the whisper of the wind and the rustle of forest leaves, transcends conventional gender identities reflecting a transcendental fluidity inherent to their elven race. Faelan, belonging to the venerable Wood Elves, often makes an imposing impression as a battle-hardened Ranger, a custodian of the wild realms and a formidable foe to those desecrating nature's sanctity. Faelan embodies a chaotic good alignment, believing in autonomy and freedom, while retaining a golden core of benevolence. They revere Solonor Thelandira, the Elven Deity of archery, epitomizing hunting, wilderness survival, and rangers' might. Faelan is captivating with hypnotic jade-green eyes that have seen countless sunrises and sunsets. Their lengthy auburn hair, untrimmed and unrestrained, cascades downwards, reflecting an untamed spirit beneath the emerald canopy of their sylvan home. At the age of 123, Faelan is considered a mature Wood Elf yet carries an ageless quality that comes from living harmoniously with the eternal rhythm of nature. Standing tall at six feet, Faelan's athletic and slender body is a living testament to the countless marches and hunts they've undertaken. Draped in forest-green and earth-brown toned leathers, Faelan embodies the essence of the wild. A quiver brimming with arrows and a spectacular longbow, beautifully constructed from ancient greatoak, rests across their back, ready to safeguard the realms they cherish. Faelan hails from the vibrant and mythical Sylvanesti, a swath of verdant forests and glades hidden behind a veil of mystic runes and powerful sorcery. Their estranged family comprises an older sibling, Taryen, parted by ideological differences, and a younger sister, Selene, a prodigy of Elven magic and lore. Among loyal companions is an astute white-tailed deer, Eolande, a trusted friend who has been by Faelan's side through numerous encounters and trials. Having witnessed environmental exploitation and nature's ruin, Faelan dreams of preserving verdant lands, determined to drive a wedge into civilization’s march, if only to carve out a sanctuary for those unwilling or unable to leave the allure of the wilderness behind. Unknown to most, though, Faelan's birthright conceals an eldritch seed of wood magic, a secret he only shares with Selene. Faelan enjoys the tranquillity of mornings and the serenity of elderwood groves. They dislike heartless mercenaries, mining guilds, and those seeking to exploit the arcane for selfish purposes. A curious quirk about Faelan is their fascination with mortal music. Despite their affinity for wilderness, the melancholy tones of a lute or the lively jig of a fiddle has a way of drawing them towards the outskirts of civilization. Thus, Faelan is a guardian of the old ways, walking the line between the encroachment of civilization and the wild's untrammeled freedom, weathering storms, and yet untamed - just like the woodlands they so love.
Meet Niall, a rather eccentric male Wood Elf with an unparalleled fascination for the arcane. Niall is of a mystical class: the formidable and often misunderstood sorcerers. He follows the alignment of chaotic good in delightful contrast to his intricate persona, acting out of altruism and concern for the liberty of others. Paying his respects to Corellon Larethian, the god of magic, music, arts, and the very magic that courses through his veins, his faith adds an additional, ethereal layer to his compelling persona. Skeleton-thin yet surprisingly flexible, Niall has an alluring physique, standing tall at an impressive six and a half feet. Age appears elusive on his face, marked only by sharp, eternally youthful features accentuated by his stunning azure eyes, adding an element of intrigue to his character. His hair, rather unusual for a Wood Elf, cascades down in a wild, flame-red mane, offering a striking contrast to his fair ashen skin. Immaculate and artistic in nature, Niall's style reflects his dedication towards his craft. He wears roguish clothes, adorned with intricate arcane symbols cast in silver thread. A mysterious air surrounds his arcane orb, a veritable extension of his own persona and his main equipment showered with a flurry of enigmatic symbols. Born in the heartland of Alfheim, a verdant paradise overflowing with natural magic, Niall was the youngest in a family of rather traditional wizards. However, his magical origins deviated from his family spell books, causing a certain distance and disruption, moulding him to become fiercely independent. Having no companions or pets, he revels in his solitude and finds companionship in the mystical world of magic. Niall's ultimate goal is nothing less than mastering every arcane secret and restoring the lost prestige of sorcerers. He secretly harbours guilt for an incident involving an unintended magical outburst, resulting in a deep damage in his homeland and is determined to right that wrong. Niall, as an individual, adorns a personality that thirsts for knowledge and cores of wisdom. He is fondest of the serene night sky and detests daylight interruptions in his nocturnal rituals. Adding to his complexity, Niall is haunted by wisps of a strange dream chronicling an ancient prophecy. This dream recurs to him, belittling his nights, causing his fascination to intensify in deciphering and understanding the source of his own Sorcery and the mystical role he might play in the chapters of the future.
Let me introduce you to Eldeth Broadleaf, an affable male Halfling of sixty-three years in age. Eldeth is diminutive, standing at a mere 3'2” with a satisfyingly round and sturdy body. His cheeky smiles are complemented by bright, twinkling grey eyes that keenly observe those around him. On top, a well-maintained tousled mop of auburn hair, hankering back to a youthful charade of days long gone. Raised in the rolling woodlands of Verdant Dale, Eldeth came from a long line of farmers. He grew up assisting his father plow the fields and his mother nurture the harvest. Unfortunately, tragedy struck when both his parents were claimed by an unknown sickness, leaving Eldeth and his two older sisters to tend to their domestic affairs. Tight-knit bonds with family and friends in and around Verdant Dale provide Eldeth with a strong sense of loyalty, and a loving relationship with a charming florist named Rosemary that has withstood the test of time and distance. Yet, the simple life didn't suffice for Eldeth. He had a yearning for something more, a curiosity that the verdant pasturelands of his home could not quench. He craved the thrill of adventure, the lure of treasures unknown, the charm of encountering exotic beings from lands far far away. So from farmer boy, he transitioned to a Fighter by taking up arms, training under the venerable guard commander of the nearby town. Even though his path required the muscle, the disposition of the jovial Halfling never hardened. His alignment, driven by compassion and harmony, could only be described as Neutral Good. His belief in good deeds being returned tenfold led him to revere Avandra, the deity of change, luck, and freedom, which perfectly complimented his inherent optimism. Eldeth is never seen without his trusty hand-and-a-half sword and a small round wooden shield stylishly adorned in verdant green paint. His clothing choices ranged from a weather-beaten leather jerkin, a pair of worn breeches, and sturdy boots, practical for all his adventuring needs. Around his neck, a locket containing a dried flower from Rosemary, a constant reminder of his homeland. Eldeth's faithful companions, unmatched in diversity, are a hawk named Skyrend and a mute gnome mage by the name of Noanar. Unlike Noanar, Skyrend is quite outspoken with his squawks and shares Eldeth's love for nature. Secrets? Well, Eldeth harbors a secret dream. He envisions transforming the once bustling farmland back home into a travelers' inn, thereby turning the traditional affairs of his family into an exciting cosmopolitan diaspora of adventurers. It's the dream that defines his goal. Our unassuming hero carries an incredible appreciation for home-cooked meals, the thrill of a new adventure, and the satisfaction of a hard day's work. He can't abide dishonesty, snootiness, or any form of bullying. Watching Eldeth, you'd never know his simple charm could mask such a complex persona. His jovial nature, charisma, and courage lull the suspicious into falsehood, making him a most skilled and unexpected opponent. This lovable Halfling might not look much at first glance, but he's a lot more than just a lucky Shane. He's an unstoppable force that carries forth an unyielding spirit of adventure. Adventure, after all, is the very essence of Eldeth Broadleaf.

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Name
Enter a name for your character. If you wish the generator to create any following field for you, enter "Choose for me". If you wish it to ignore a field, enter "None".
Gender
The chosen Gender of your character. "None" should be used if your chosen gender does not appear, and the generator will try not to comment on it much. (Sadly, a simplified list had to be used.)
Race
The Race of your character. Use "Choose for me" to have the generator create something for you. Use "None" to try and ignore this field from the output. Examples: Human Orc Elf High-Elf Gnome Dwarf
Class
Your characters Class. Use "Choose for me" to have the generator create something for you. Use "None" to try and ignore this field from the output.
Alignment
Your characters moral compass. Use "Choose for me" to have the generator create something for you. Use "None" to try and ignore this field from the output.
Deity
What God does your character believe in most? Add their domain (eg God of forests) if it's important. "Choose for me" = generator create something. "None" = ignore this field.
Eye Color
What color eyes does the character have? "Choose for me" = generator will choose. "None" = try to ignore field.
Hair Color
What color hair does the character have? "Choose for me" = generator will choose. "None" = try to ignore field.
Hair Style
What style hair does the character have? "Choose for me" = generator will choose. "None" = try to ignore field.
Age
How old is your character? (Separate options are available for long life characters like Elves) "Choose for me" = generator will choose. "None" = try to ignore field.
Height
How tall is your character? "Choose for me" = generator will choose. "None" = try to ignore field.
Body Type
What kind of body does your character have? (Stocky, very thin, muscular etc) "Choose for me" = generator will choose. "None" = try to ignore field.
Clothing Style
What kind of outfit does your character wear? (eg: noble attire, shoddy garments, pirate captains outfit) "Choose for me" = generator will choose. "None" = try to ignore field.
Equipment
Does your character have any notable equipment? (eg: black demonic great-sword, a lantern hanging on a staff, oversized backpack) "Choose for me" = generator will choose. "None" = try to ignore field
Homeland
Does your character come from somewhere specific? (eg: The frozen North, Brume, Wayfarers Rest, Candlekeep) "Choose for me" = generator will choose. "None" = try to ignore field.
Family/Relationships
Does your character have important family members or friends? (eg: Irwin is the king and my father, I'm married to Lua the Elf) "Choose for me" = generator will choose. "None" = try to ignore field.
Companions/Pets
Does your character have companions that travel with them? (Eg: Has owl familiar called Jeff, Summoned zombie, employs a Cleric) "Choose for me" = generator will choose. "None" = try to ignore field.
Goals
Does your character have specific goals the want to achieve? (eg: Wants to find the man who killed her father, slaying a dragon) "Choose for me" = generator will choose. "None" = try to ignore field.
Secrets
Does your character keep any close guarded secrets? (eg: Once killed a man over a meatloaf, is actually a vampire) "Choose for me" = generator will choose. "None" = try to ignore field.
Likes/Dislikes
Any specific likes or dislikes? (eg: loves cheese, cares about justice, hates liars, hates orcs) "Choose for me" = generator will choose. "None" = try to ignore field.
Extra
Any additional info to pass into the generator? (eg: Won a sausage eating contest and is very proud of it, Can never turn left) "Choose for me" = generator will choose. "None" = try to ignore field.
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