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CLAUDE-5-5-OPUS
Dodge a screen of bullets and burn an ember-sky armada in real pixel art. Claude Code builds a complete 16-bit vertical shoot-em-up with Phaser 3: 3 ships with 5 weapon levels and bombs, 5 scripted stages with parallax tile backgrounds, 14 enemy types, mid-bosses and multi-phase bosses, a 14-pattern bullet library, graze and chain scoring, medals, extends, a high-score table and a 4-channel chiptune soundtrack. Every sprite is palette-indexed pixel art authored in code. Variables re-skin ship, theme and palette.
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