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V8.2
Colour keys are how game art directors decide the light and mood of a level before anything is built in 3D. This template paints them the way concept artists do: loose gouache, big simple shapes grouped into three clear values, one pool of light leading the eye, and a tiny player figure for scale. Made for pre-production, pitch decks and art direction. Brushwork and framing stay locked across all nine versions. Three short keywords change the key: the location, the light, and the palette.
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Added 2 weeks ago
