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Computer Game Script Idea Generator

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CLAUDE-3-5-SONNET
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create an exciting original script for the best game in the genre you are interested in with this prompt. This prompt is suitable for everyone who is interested in computer games, as well as scriptwriters and writers, developers and designers.
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Over 1 month ago
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Prompt Details

Model
(claude-3-5-sonnet)
Token size
176
Example input
[the name of the genre]: quest
Example output
Echo of the Void Game Concept Document World Setting In a universe where dreams are tangible energy that can be harvested and stored, humanity has built massive floating cities powered by dream essence. These metropolises hover above an endless ocean of clouds, connected by luminescent bridges made of crystallized dreams. However, a catastrophic event known as "The Great Awakening" has caused most of humanity to fall into a dreamless sleep, leaving their cities dying and vulnerable. The world features: Floating cities with architecture inspired by Art Nouveau, where buildings seem to flow like liquid dreams Dream-tech: technology powered by crystallized dreams, creating ethereal light effects and gravity-defying mechanisms The Cloud Ocean: an endless sea of clouds hiding ancient ruins and forgotten civilizations below Dream Wells: massive structures that once collected dreams from sleeping citizens Void Zones: areas where reality breaks down due to dream energy depletion Main Character Mira Chen Appearance: A young woman with vitiligo, creating patterns on her skin that mirror the crystalline dream patterns in the world. Wears a retrofuturistic outfit combining practical explorer gear with elegant dream-tech accessories. Background: A former dream maintenance worker who discovers she can not only see but interact with the dreams of others while they're trapped in endless sleep. Personality: Pragmatic but empathetic, with a dry sense of humor that helps her cope with solitude. Struggles with the responsibility thrust upon her as one of the few remaining conscious humans. Special Ability: Can enter and manipulate others' dreams, but each intervention risks fracturing their psyche or her own. Supporting Characters ECHO (Environmental Consciousness Holographic Operator) A malfunctioning AI companion that speaks in poetry and music, gradually developing consciousness through exposure to dream energy Appears as a constantly shifting constellation of light particles Struggles with existential questions about the nature of consciousness and reality The Sleepwalker A mysterious figure who appears both in the real world and in dreams Seems to know the truth behind The Great Awakening Changes appearance based on the observer's deepest fears or desires Main Conflict The apparent antagonist is the dream-depleting phenomenon causing the endless sleep, but the true conflict revolves around the nature of consciousness itself. As Mira delves deeper into the dream world, she discovers that The Great Awakening was intentionally triggered to prevent a greater catastrophe: the complete merger of dream and reality that would erase individual consciousness. Story Arc Discovery Phase Mira discovers her ability to enter dreams while trying to wake her younger sister Learns about the basic mechanics of dream manipulation Meets ECHO and establishes their unusual partnership Investigation Phase Explores different districts of the floating city Encounters other conscious survivors Begins to notice patterns in the shared dreams of sleeping citizens Revelation Phase Discovers the truth about The Great Awakening Confronts the moral dilemma: wake humanity and risk reality's collapse, or find an alternative solution Uncovers her own connection to the Sleepwalker Final Choice Must decide whether to restore the old world or guide humanity toward a new form of consciousness Gameplay Elements Dream Diving Enter and navigate other people's dreams Solve psychological puzzles based on the dreamer's memories and fears Collect dream essence to power abilities and city infrastructure Environmental Traversal Use dream-tech tools to navigate the floating city Manipulate dream energy to create temporary platforms and bridges Explore the Cloud Ocean using various dream-powered vehicles Consciousness Manipulation Interact with dreamers' subconsciousness to help or influence them Balance the risk of psychological damage against necessary interventions Combine different dream elements to create new tools and solutions Dialogue System Dialogues serve multiple purposes: Story Progression Conversations with ECHO reveal world lore and gameplay hints Interactions with dreamers provide puzzle clues and moral choices Encounters with the Sleepwalker drive the main narrative Character Development Dialogue choices affect Mira's personality and relationships ECHO's evolution is reflected through changing speech patterns Dream conversations reveal different aspects of characters' psyches Puzzle Solutions Some puzzles require understanding and using dream logic through dialogue Characters' speech patterns contain clues to their psychological states Certain words or phrases can trigger changes in dream environments Technical Requirements Dream State Visualization Distinct visual effects for different dream states Smooth transitions between reality and dreams Dynamic environment changes based on player actions Character Animation Fluid movement system for dream-space navigation Expressive character animations for emotional moments Dynamic vitiligo pattern system for Mira that responds to dream energy AI Systems Complex dialogue trees with meaningful choices Dynamic dream environment generation Adaptive difficulty based on player choices and play style Unique Selling Points Innovative Dream Mechanics Players must balance their actions in both dream and real worlds Each dream intervention has lasting consequences Dynamic dream environments that reflect collective consciousness Philosophical Depth Explores questions of consciousness, reality, and individual identity Moral choices with no clear right answers Personal story that connects to universal themes Visual Innovation Distinctive art style blending Art Nouveau with dream-punk aesthetics Dynamic environments that respond to player consciousness manipulation Unique character designs that reflect the dream-infused world
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