Example output
Understood. We will create a mod that allows you to bind the "Show Chunk Borders" function to a custom key. We'll start by creating a basic mod structure using Forge.
Step 1: Import Forge MDK to your IDE
Extract the downloaded Forge MDK to a folder.
Open your IDE (Eclipse or IntelliJ IDEA), and choose "Import Project" or "Open Project".
Navigate to the extracted Forge MDK folder and select it.
Step 2: Modify build.gradle file
In the Project Explorer, locate and open the "build.gradle" file.
Change the "group" and "archivesBaseName" to reflect your mod's name and unique identifier.
Save the changes.
Step 3: Create the mod's main class
In the "src/main/java" folder, create a new package (right-click, then "New > Package"). Name it using the format "com.yourname.modid".
Inside the package, create a new Java class (right-click, then "New > Class") with the name "Main".
In the "Main" class, add the following code:
java
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package com.yourname.modid;
import net.minecraftforge.fml.common.Mod;
@Mod("modid")
public class Main {
}
Replace "com.yourname.modid" with your actual package name and "modid" with your unique mod identifier.
Now, let's create the custom keybinding:
Step 4: Create a new class for the keybinding
In the same package as the "Main" class, create a new Java class called "CustomKeybinding".
In the "CustomKeybinding" class, add the following code:
java
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package com.yourname.modid;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.common.Mod;
import org.lwjgl.glfw.GLFW;
@Mod.EventBusSubscriber
public class CustomKeybinding {
private static final KeyBinding showChunkBorders = new KeyBinding("key.show_chunk_borders", GLFW.GLFW_KEY_C, "key.categories.misc");
public static void init() {
ClientRegistry.registerKeyBinding(showChunkBorders);
}
@SubscribeEvent
public static void onKeyInput(InputEvent.KeyInputEvent event) {
if (showChunkBorders.isPressed()) {
Minecraft.getInstance().debugRenderer.toggleChunkBorders();
}
}
}
Replace "com.yourname.modid" with your actual package name. This code creates a new keybinding called "Show Chunk Borders" and binds it to the "C" key by default. You can change the key by modifying the GLFW.GLFW_KEY_C value.
Step 5: Initialize the keybinding
In the "Main" class, add the following code inside the class body:
java
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public Main() {
CustomKeybinding.init();
}
This code initializes the custom keybinding when the mod is loaded.
Now, run the mod in your development environment to see if the custom keybinding works. Let me know if it works or not, and I will provide you with the next steps.