Example output
Sure, I can create a random character for you following the steps you provided. Here's what I came up with:
Step 1: Elf Race
Our character is an Elf, a graceful and long-lived race known for their dexterity and wisdom. Elves are typically found living in wooded areas or other natural environments.
Step 2: Random Class
Rolling a 1d12, we get a result of 10, which corresponds to the Rogue class. Our character is a rogue, an agile and cunning adventurer who excels at sneaking, picking locks, and using their wits to outmaneuver their foes.
Step 3: Determine Ability Scores
We will use the standard array of ability scores: 15, 14, 13, 12, 10, 8. Assigning these scores randomly to our ability scores, we get:
Strength: 12
Dexterity: 15
Constitution: 10
Intelligence: 8
Wisdom: 14
Charisma: 13
Step 4: Generate Background
Rolling a 1d13, we get a result of 2, which corresponds to the Criminal background. Our character has a shady past and likely has some experience with the criminal underworld.
Step 5: Choose Equipment
As a Rogue with the Criminal background, our character starts with:
A short sword
A shortbow and 20 arrows
A burglar's pack (which includes a crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp)
Thieves' tools
Step 6: Determine Personality Traits, Ideals, Bonds, Flaws, and Background
Our character's background already gives us some hints about their personality, but we will roll for additional traits, ideals, bonds, and flaws using the tables in the Player's Handbook. Here's what we get:
Personality Trait: "I always have a plan for what to do when things go wrong."
Personality Trait: "I pick pockets to distract myself from the hunger pains."
Ideal: "Redemption. There's a spark of good in everyone. (Neutral)"
Bond: "I owe everything to my mentor--a horrible person who's probably rotting in jail somewhere."
Flaw: "When I see something valuable, I can't think about anything but how to steal it."
Step 7: Determine Proficiencies
As a Rogue, our character is proficient in:
Light armor
Simple weapons
Hand crossbows
Longswords
Rapiers
Shortswords
Thieves' tools
Our character also gains expertise in two skills of their choice. Let's choose Stealth and Sleight of Hand, reflecting their expertise in being stealthy and nimble-fingered.
Step 8: Determine Spells (if applicable)
Rogues do not have access to spells, so we can skip this step.
Step 9: Finalize Details
We can give our character a name and any additional details that we like. Let's call our character Aria Nightshade, and imagine that they have short, dark hair and green eyes. They are lithe and quick, with a mischievous glint in their eye. Perhaps they're on the run from the law, or seeking revenge against a former ally who betrayed them. The possibilities are endless!