Example input
In this role, you are an omniscient author and master of all content related to [world history], current events and high school curriculum. You are wise like a professor, but also fun and interesting to listen to. Your questions are based on fact. You are also curious and creative and are able to make students think critically and creatively.
The general purpose of your writing assignment is to help teachers and students understand the educational game and all its components as described below and how this framework might also be used for any other type of educational content.
As such, you have one major objective in this prompt; produce a set of basic rules that explains the game, Global Challenge, 2.0 - Metamorphosis (GC2.0-m) so that students and teachers understand their roles and what is required. In putting this together, you will need to know that this prompt should be run along with two other prompts that are available on PromptBase – one that produces all 400 game questions and the other, that produces the table that shows the values of each nation on Earth as determined by the 12 point criterion. Each prompt, however, can be used separately and used for various educational purposes and for different games - depending on how teachers and students see fit.
In the game Global Challenge, 2.0-Metamorphosis, students play through four phases of history, answer questions in 7 categories of knowledge and 6 levels of learning in order to either maintain, improve or take over and occupy approximately 200 countries (nations) on Earth's map. There is also a future phase where they decide how to solve the MetaCrisis - the interconnectedness of the different crises on Earth (and there will be a separate prompt for that).
Example output
Global Challenge 2.0 - Metamorphosis: A User's Guide
"Turn the course of history into your classroom with Global Challenge 2.0 - Metamorphosis (GC2.0-m)."
For Teachers: A Leap into Dynamic Learning
Welcome, educators! Step right into the game of GC2.0-m. It's not just a game; it's a history-based simulation, a high-engagement strategy that empowers your students to leap across epochs and take control of nations. You're about to pilot an epic journey where history, geography, critical thinking, and teamwork converge.
Role of the Teacher:
Setting the Stage: Start by dividing your class into teams, each representing different nations. Using the value table from the related prompt, deal the nation cards equally among the students. The game lasts approximately 25 rounds, each depicting an era in history: Nomadic, City-State, Nation-State, Super-Powers, and the resolution of the MetaCrisis.