Prompt Details
Model
(gemini-3.1-pro)
Token size
1,707
Example input
[PRODUCT_BRIEF]: "BlockBlast" — free-to-play casual puzzle game for iOS/Android. Players clear colorful blocks by matching patterns. Features daily challenges, global leaderboard, ambient soundtracks. No lives/energy system, unlimited play. Ads are opt-in only (rewarded). Works offline. Target: casual mobile gamers aged 25-45, 60% female, play during commutes/lunch/before bed. Pain points: energy systems ruin puzzle games, intrusive ads, pay-to-win leaderboards, games get repetitive.
[CAMPAIGN_TYPES]: App, Video
[TONE_AND_CTA]: Playful. CTA: Download. Hook: Free to play, no lives system ever.
[TARGET_KEYWORDS]: puzzle game free, block puzzle no ads, casual game no lives, relaxing puzzle app, offline puzzle game
[COMPETITORS_AND_CONSTRAINTS]: Candy Crush, Tetris Mobile, 2048. No constraints.
Example output
## STEP 1: STRATEGIC BRIEF
**1. Audience Snapshot**
The audience consists of mobile-savvy adults (25-45) seeking a "micro-escape" during high-stress or idle moments (commutes, lunch breaks, before bed). Their search intent is primarily **transactional**, looking for a high-quality alternative to mainstream puzzle games that feel exploitative or restrictive.
**2. Core Desire**
The desire for **uninterrupted flow state**. Players want a mental challenge that provides dopamine hits through pattern completion without artificial progress barriers.
**3. Primary Objection**
"The 'free' game will eventually lock me out with energy timers or bombard me with unskippable ads every 30 seconds."
**4. Persuasion Angle**
**Freedom and Autonomy**. By highlighting the "No Lives/Energy" and "Opt-in Ads" model, we agitate the industry-standard pain points to position BlockBlast as the player-first alternative.
**5. Keyword-to-Intent Mapping**
* **puzzle game free** (Awareness): Focus on the fun and visual appeal.
* **block puzzle no ads** (Decision): Highlight the "Opt-in Ads Only" and "No Lives" differentiators.
* **casual game no lives** (Decision): Explicitly address the lack of energy systems.
* **relaxing puzzle app** (Consideration): Focus on the ambient soundtrack and "flow" experience.
* **offline puzzle game** (Decision): Emphasize the "Works Everywhere" benefit.
---
## STEP 2 & 3: FRAMEWORK-DRIVEN COPY & FORMATTING
### ## App Campaign Assets
Each asset is designed to be independently strong for Google's machine learning optimization.
#### ### A — AIDA (Attention → Interest → Desire → Action)
* **Headline:** Play BlockBlast For Free (23)
* **Description:** Stop waiting for lives to refill. Experience unlimited block matching fun right now. (83)
#### ### B — PAS (Problem → Agitation → Solution)
* **Headline:** No More Life Energy Timers (25)
* **Description:** Tired of games that lock you out? BlockBlast offers endless play with zero interruptions. (86)
#### ### C — BAB (Before → After → Bridge)
* **Headline:** Relax With Block Puzzles (23)
* **Description:** From a stressful day to a state of flow. Enjoy ambient sounds and colorful puzzles. (81)
#### ### D — FAB (Features → Advantages → Benefits)
* **Headline:** Works Entirely Offline (21)
* **Description:** No Wi-Fi required. Play during your commute and keep your leaderboard progress synced. (84)
**All App Assets (Consolidated):**
* **Headline 1:** Play BlockBlast For Free (23)
* **Headline 2:** No More Life Energy Timers (25)
* **Headline 3:** Relax With Block Puzzles (23)
* **Headline 4:** Works Entirely Offline (21)
* **Headline 5:** Master Daily Block Puzzles (25)
* **Description 1:** Stop waiting for lives to refill. Experience unlimited block matching fun right now. (83)
* **Description 2:** Tired of games that lock you out? BlockBlast offers endless play with zero interruptions. (86)
* **Description 3:** From a stressful day to a state of flow. Enjoy ambient sounds and colorful puzzles. (81)
* **Description 4:** No Wi-Fi required. Play during your commute and keep your leaderboard progress synced. (84)
* **Description 5:** Join global leaderboards and solve daily challenges. No forced ads, just pure gaming. (83)
---
### ## Video Campaign Assets
#### ### A — AIDA
* **Hook (0-5s):** Close-up of a screen where blocks click into place perfectly. Text overlay: No Lives. Ever.
* **Visual Direction:** High-saturation colors, rhythmic "clicking" sound effects matching the blocks.
#### ### B — PAS
* **Hook (0-5s):** Split screen. Left: "Other Games" showing a "Wait 30:00 for Life" timer. Right: BlockBlast playing instantly.
* **Visual Direction:** Frustrated emoji on left, calm/smiling emoji on right.
#### ### C — BAB
* **Hook (0-5s):** Slow zoom out from a player in a crowded, noisy subway to the peaceful, glowing screen of BlockBlast.
* **Visual Direction:** Muffle the subway noise as the ambient game music swells.
**Video Components:**
* **Companion Banner:** Play For Free (13)
* **CTA Button:** **Download** (8)
**Full 30-Second Script:**
* **0-5s (Hook):** [Visual: Phone screen clearing a massive 4-line block combo] VO: "Ready to play a game that actually lets you play?"
* **5-15s (Value Prop):** [Visual: Fast-paced montage of different levels] VO: "This is BlockBlast. No lives, no energy bars, and no forced ad interruptions. Just pure puzzle flow."
* **15-25s (Proof):** [Visual: Global leaderboard scrolling rapidly, showing 'Daily Challenge' badges] VO: "Join millions on the global leaderboard and conquer new challenges every single day, even offline."
* **25-30s (CTA):** [Visual: BlockBlast logo with 'Download' button pulsing] VO: "BlockBlast. **Download** now and play forever."
**Bumper Ad Scripts (6 Seconds):**
1. [Visual: Blocks clicking] VO: "BlockBlast. No lives. No limits. **Download** today."
2. [Visual: 'No Wi-Fi' icon turning into 'Play' icon] VO: "The best offline puzzle game. **Download** BlockBlast."
---
## STEP 4: QUALITY SCORE OPTIMIZATION
1. **Ad Relevance: High.**
The copy directly utilizes keywords like "free," "no lives," and "offline" in both headlines and descriptions, ensuring a tight match with search queries.
2. **Landing Page Alignment:**
The App Store/Play Store page must prominently feature the "No Energy/Lives" claim in the first two lines of the description and show "Offline Play" in the feature bullets.
3. **CTR Boosters:**
* **Emotional Contrast:** Using words like "Tired," "Locked out," and "Waiting" to contrast with "Relax" and "Flow."
* **Transparency:** Explicitly stating "Opt-in Ads Only" builds immediate trust.
* **Visual Synchronicity:** Ensuring the video hooks use ASMR-style clicking sounds to trigger sensory interest.
4. **Negative Keywords:**
* Cheat, Hack, Mod, PC, Desktop, Console, Kids, Preschool, Toddler, Math, Tutorial, Guide, Solution, Emulator.
---
## STEP 5: A/B TESTING ROADMAP
| Test # | Variable | Variant A | Variant B | Hypothesis | Metric | Min. Duration |
| :--- | :--- | :--- | :--- | :--- | :--- | :--- |
| 1 | Value Prop | "No Lives System" | "Works Offline" | "No Lives" is a bigger pain point than "Offline." | CVR | 14 Days |
| 2 | Tone | Playful/Fun | Relaxing/Zen | "Relaxing" will appeal more to the 60% female demo. | CTR | 10 Days |
| 3 | Video Hook | Gameplay Only | Social Proof/Leaderboard | Gameplay-only hooks lead to higher retention. | Retention | 21 Days |
| 4 | CTA | **Download** | **Play Now** | "Play Now" reduces the perceived friction of an install. | CVR | 14 Days |
| 5 | Visual Style | 2D Flat Design | 3D Neon Blocks | Neon blocks create higher visual "stopping power." | CTR | 7 Days |
---
## STEP 6: STRATEGIC RECOMMENDATIONS
1. **Ad Group Structure:**
Use **STAG (Smarter Thematic Ad Groups)**. Group by theme: "No Lives/Unlimited Play," "Relaxation/Zen," and "Offline/Commuter." This allows Google's ML to serve the most relevant creative to the specific search intent.
2. **Audience Layering:**
* **Custom Intent:** Users who searched for "Candy Crush," "Tetris," or "Sudoku" in the last 7 days.
* **In-Market:** "Mobile Game Enthusiasts" + "Puzzle Game Fans."
* **Remarketing:** Target "Lapsed Players" (those who haven't opened the app in 7+ days) with BAB (Before/After) messaging.
3. **Dayparting:**
Increase bids by 15% during **7 AM - 9 AM** (Morning commute) and **8 PM - 11 PM** (Bedtime relaxation) when users are most likely to seek casual puzzles.
4. **Framework-Funnel Map:**
* **AIDA:** Best for Video (Top of Funnel/Awareness).
* **PAS/FAB:** Best for App Store Search (Bottom of Funnel/Decision).
5. **Competitive Positioning:**
Lean heavily into "Anti-Candy Crush" messaging. Position the game as the "Adult version" that respects the user's time and intelligence by removing "childish" energy gates.
6. **Budget Split:**
* **App Campaigns (AC):** 70% (Primary driver for installs and high-volume ROAS).
* **YouTube (Video):** 30% (Brand awareness and building a "cool" aesthetic to drive organic search volume).
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