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V8.2
Before any art is made, level designers build a greybox: untextured grey shapes that test layout, scale and flow. This template renders that stage, with primitive geometry, a prototype grid on every floor, a grey mannequin for player scale and orange blocks marking interactive objects. Made for level design ideation, teaching and game jams. Lighting and conventions stay locked across all nine versions. Three short keywords change the level: the space, the genre, and the camera view.
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Added 2 weeks ago
