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🤖 GPT

Gta 5 Mods Generator

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TEXT-DAVINCI-003
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This amazing prompt will generate EVERY KIND OF MOD for the GTA 5 video game. Have fun creating and playing your Mods with maximum simplicity and customization, give life to your creativity. as in all my prompts you will find a customization guide in the "tips".
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$7.99
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After purchasing, you will gain access to the prompt file which you can use with GPT or the app builder. You'll receive 20 free generation credits with this purchase. By purchasing this prompt, you agree to our terms of service.
Over 1 month ago

Prompt Details

Model
Completion - GPT-3.5 (text-davinci-003)
Token size
Example input
GTA 5 rain of colorful balloons invincible
Example output
#include "script.h" #include "keyboard.h" #include "entity.h" #include "math.h" #include "vector3.h" #include "object.h" #include "audio.h" #include <time.h> bool isModActive = false; void toggleMod() { isModActive = !isModActive; if (isModActive) { Player player = PLAYER::PLAYER_ID(); ENTITY::SET_ENTITY_INVINCIBLE(player, true); ENTITY::SET_ENTITY_COORDS(player, rand() % 2000 - 1000, rand() % 2000 - 1000, 200, 0, 0, 0, 0); PLAYER::SET_PLAYER_CONTROL(player, false, 0); AUDIO::PLAY_SOUND_FRONTEND(-1, "GTAO_FM_002", "HUD_FRONTEND_DEFAULT_SOUNDSET", true); for (int i = 0; i < 50; i++) { Vector3 position = ENTITY::GET_ENTITY_COORDS(player, true); position.x += rand() % 20 - 10; position.y += rand() % 20 - 10; position.z += rand() % 20 - 10; Object balloon = OBJECT::CREATE_OBJECT(OBJECT::GET_HASH_KEY("apa_mp_h_bea_champ_flamingo"), position.x, position.y, position.z, true, true, false); float speed = 0.1f + (rand() % 50) / 100.0f; Vector3 velocity = { rand() % 10 - 5, rand() % 10 - 5, rand() % 10 - 5 }; OBJECT::SET_OBJECT_PHYSICS_PARAMS(balloon, 0.3f, 0.7f, 0.8f, 0.5f, 0.5f, 0.5f, 0, 0, 0, 0, 2, 0); ENTITY::SET_ENTITY_VELOCITY(balloon, velocity.x * speed, velocity.y * speed, velocity.z * speed); } } else { Player player = PLAYER::PLAYER_ID(); ENTITY::SET_ENTITY_INVINCIBLE(player, false); PLAYER::SET_PLAYER_CONTROL(player, true, 0); AUDIO::STOP_SOUND(-1); } } void main() { while (true) { if (isModActive) { WAIT(0); } else { if (IsKeyJustUp(VK_F9)) { toggleMod(); } WAIT(0); } } }
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