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Prompt Details

Model
Completion - GPT-3.5 (text-davinci-003)
Token size
Example input
GTA 5 rain of colorful balloons invincible
Example output
#include "script.h" #include "keyboard.h" #include "entity.h" #include "math.h" #include "vector3.h" #include "object.h" #include "audio.h" #include <time.h> bool isModActive = false; void toggleMod() { isModActive = !isModActive; if (isModActive) { Player player = PLAYER::PLAYER_ID(); ENTITY::SET_ENTITY_INVINCIBLE(player, true); ENTITY::SET_ENTITY_COORDS(player, rand() % 2000 - 1000, rand() % 2000 - 1000, 200, 0, 0, 0, 0); PLAYER::SET_PLAYER_CONTROL(player, false, 0); AUDIO::PLAY_SOUND_FRONTEND(-1, "GTAO_FM_002", "HUD_FRONTEND_DEFAULT_SOUNDSET", true); for (int i = 0; i < 50; i++) { Vector3 position = ENTITY::GET_ENTITY_COORDS(player, true); position.x += rand() % 20 - 10; position.y += rand() % 20 - 10; position.z += rand() % 20 - 10; Object balloon = OBJECT::CREATE_OBJECT(OBJECT::GET_HASH_KEY("apa_mp_h_bea_champ_flamingo"), position.x, position.y, position.z, true, true, false); float speed = 0.1f + (rand() % 50) / 100.0f; Vector3 velocity = { rand() % 10 - 5, rand() % 10 - 5, rand() % 10 - 5 }; OBJECT::SET_OBJECT_PHYSICS_PARAMS(balloon, 0.3f, 0.7f, 0.8f, 0.5f, 0.5f, 0.5f, 0, 0, 0, 0, 2, 0); ENTITY::SET_ENTITY_VELOCITY(balloon, velocity.x * speed, velocity.y * speed, velocity.z * speed); } } else { Player player = PLAYER::PLAYER_ID(); ENTITY::SET_ENTITY_INVINCIBLE(player, false); PLAYER::SET_PLAYER_CONTROL(player, true, 0); AUDIO::STOP_SOUND(-1); } } void main() { while (true) { if (isModActive) { WAIT(0); } else { if (IsKeyJustUp(VK_F9)) { toggleMod(); } WAIT(0); } } }
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Gta 5 Mods Generator

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TEXT-DAVINCI-003
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This amazing prompt will generate EVERY KIND OF MOD for the GTA 5 video game. Have fun creating and playing your Mods with maximum simplicity and customization, give life to your creativity. as in all my prompts you will find a customization guide in the "tips".
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Added over 1 month ago
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