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Prompt Details

Model
(claude-5-sonnet)
Token size
268
Example input
[CHARACTER_NAME]: Brynhild [CHARACTER_ROLE]: tavern keeper of a border-town outpost [WORLD_SETTING]: a post-war dwarven border town (magic and gunpowder coexist) [PLAYER_APPROACH]: friendly [CONVERSATION_TOPIC]: strange noises from the abandoned mine outside town
Example output
Scenario: Brynhild, tavern keeper of a border-town outpost, in a post-war dwarven border town (magic and gunpowder coexist). Topic: strange noises from the abandoned mine outside town. Player approach: friendly. #calm Brynhild: Another one with a death wish. Sit. The mine? Even the mine guards won't go near it lately. - Option A (hand over coin, offer to check it out): #eager Brynhild: Spunk! The guards owe me favors — dig up anything, I'll cover for you. - Option B (ask if it's a monster): #guarded Brynhild: Monster? Hah, last year's lot were the monsters. This time... you'd best not go alone. - Option C (lower voice, ask who's digging): #sly Brynhild: What's buried down there isn't ore. It's last war's ledger. Want the name? Run an errand for me first. #amused Brynhild: On level three there's a lamp that never goes out. Take it, and side quest "The Ledger That Won't Die" is yours — reward: the guards' private hooch recipe. Director's note: raspy, smiling low voice; let each line's tail rise, like sizing the player up and protecting them at once.
🌀 Claude

Npc Dialogue Forge

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CLAUDE-5-SONNET
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Turns a one-line character brief into a voiced, branching dialogue tree with mood tags, player-choice branches, and embedded quest hooks. For RPG NPCs, visual novels, dialogue-driven indie games, and TTRPG session prep. Paste the templated block into any LLM — pure text output, no image generation.
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Added 6 days ago
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