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(claude-5-5-sonnet)
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[GAME NAME]: Lanternfall [GENRE]: cozy horror roguelite [CORE HOOK]: Your lantern is your health bar, and the dark is learning your route [FEATURES]: lantern oil is both light and HP; rooms rearrange after every death; befriend lost spirits who carry your gear; 45-minute runs; hand-painted ink art with a cello soundtrack [AUDIENCE]: players who love Darkest Dungeon and Hades but want a calmer, spookier evening game
Example output
# Example 1 (defaults = test prompt) Variables: GAME NAME = Lanternfall | GENRE = cozy horror roguelite | HOOK = Your lantern is your health bar, and the dark is learning your route | FEATURES = lantern oil is both light and HP; rooms rearrange after every death; befriend lost spirits who carry your gear; 45-minute runs; hand-painted ink art with a cello soundtrack | AUDIENCE = players who love Darkest Dungeon and Hades but want a calmer, spookier evening game Model: Claude Sonnet 5.5 ## 1. Short description Your lantern is your health bar, and the dark is learning your route. Descend a hand-painted haunted manor, befriend lost spirits and burn oil wisely in a cozy horror roguelite built for 45-minute runs. (202 chars) ## 2. Long description (Steam BBCode) ``` [h2]Your light is your life. The dark is paying attention.[/h2] Lanternfall is a cozy horror roguelite about carrying one flickering lantern through a manor that rebuilds itself every time you fall. Every flame you spend to see is health you cannot get back. [h2]Features[/h2] [list] [*][b]Oil is light and life.[/b] Burn bright to spot traps and secrets, or dim the flame to stay alive a little longer. Every room asks which risk you prefer. [*][b]A manor that never repeats.[/b] Rooms rearrange after every death, so a run you lose still teaches you something new about the layout. [*][b]Befriend the lost.[/b] Gentle spirits wander the halls. Earn their trust and they carry your gear, each with a quirk that changes how you play. [*][b]Evening-sized runs.[/b] A full descent takes about 45 minutes, so one more try fits before bed. [*][b]Ink and cello.[/b] Hand-painted ink art and a live cello soundtrack make the dark feel beautiful rather than cruel. [/list] [h2]Who it is for[/h2] If you like the tension of a dungeon crawler with run-based progress but want something moodier and slower than a boss-rush, Lanternfall is a candle-lit evening game. It is spooky, not savage. [h2]Wishlist Lanternfall[/h2] Add Lanternfall to your wishlist and the lantern will be waiting. ``` ## 3. Tags, ranked | Rank | Tag | Why | |---|---|---| | 1 | Roguelite | Core loop; biggest discovery driver | | 2 | Horror | Genre promise | | 3 | Atmospheric | Art and cello are the selling point | | 4 | Dark | Matches tone | | 5 | Singleplayer | Sets expectation | | 6 | Replay Value | Rooms rearrange | | 7 | Hand-drawn | Ink art | | 8 | Cozy | Differentiates from savage horror | | 9 | Dark Fantasy | Haunted manor setting | | 10 | Exploration | Rooms to read by lantern light | | 11 | Procedural Generation | Rearranging rooms | | 12 | Stylized | Visual identity | | 13 | Psychological Horror | Dread without gore | | 14 | Action Roguelike | Moment-to-moment play | | 15 | Indie | Audience filter | | 16 | 2D | Visual format | | 17 | Great Soundtrack | Cello score | | 18 | Difficult | Mild; lantern HP pressure | | 19 | Casual | Short runs | | 20 | Relaxing | Cozy half of the pitch | ## 4. Capsule taglines 1. Burn bright. Die slowly. 2. The dark knows your route. 3. Light is life. 4. A cozy descent into the dark. 5. Keep the flame. Lose the fear. 6. One lantern. Many ghosts. Top pick: 2 (specific and unsettling). ## 5. Screenshot captions | # | Must show | Caption | |---|---|---| | 1 | Lantern lit in a dark hallway, oil bar visible | Your lantern is your health bar. | | 2 | Room with traps revealed by bright flame | Burn bright to see the traps. | | 3 | Dimmed flame, enemy shadows close | Dim the light to survive longer. | | 4 | Map before and after a death | Rooms rearrange every run. | | 5 | Spirit companion carrying a satchel | Lost spirits carry your gear. | | 6 | Spirit trust menu | Earn trust, unlock quirks. | | 7 | Ink-painted boss room | Hand-painted ink, every frame. | | 8 | Run summary screen | One run, about 45 minutes. | | 9 | Cello recording session still | A live cello score. | | 10 | Library secret room | Secrets reward the curious. | ## 6. Trailer shot list (30 s) | Time | Shot | On-screen text | Audio | |---|---|---|---| | 0-3 | Black; lantern flares, reveals a door | Your light is your life | Single cello note | | 3-8 | Hallway run, flame dims, shadow lunges | | Cello builds | | 8-13 | Bright flame reveals trap and secret | Burn bright to see | Soft chime | | 13-18 | Death, rooms rearrange (map flip) | The manor never repeats | Whoosh, low drone | | 18-23 | Spirit hands over gear | Befriend the lost | Warm strings | | 23-27 | Boss room ink splash | | Cello peak | | 27-30 | Logo, wishlist card | Wishlist on Steam | Held note | ## 7. Next Fest demo blurb Play one full 45-minute descent: learn to spend your lantern oil, meet your first spirit companion, and face the first guardian of the manor. Your progress carries into the next run. ## 8. Wishlist social posts **X:** Your lantern is your health bar. Brighter flame shows the traps, dimmer flame keeps you alive. Lanternfall is a cozy horror roguelite with 45-minute runs. Wishlist on Steam. #indiedev #roguelite **Reddit:** Title: I made a roguelite where your lantern oil is your health bar Body: I wanted a spooky game that fits a single evening. In Lanternfall, brighter light reveals traps but burns your HP, and rooms rearrange after every death. A demo is coming for Next Fest. I would love to hear which risk you would take first. **TikTok:** Hook: "Imagine if your flashlight was your health bar." Beats: 1) bright flame reveals trap, 2) HP draining, 3) dim flame, shadow close. Caption: One lantern, one manor, one more try. #indiegame #roguelite #cozyhorror ## 9. Press email Subject: Lanternfall: a cozy horror roguelite with lantern-as-HP Hi [NAME], I am sending you Lanternfall, a hand-painted cozy horror roguelite where your lantern oil is both light and health. Rooms rearrange after every death, lost spirits carry your gear, and a run takes about 45 minutes. The Next Fest demo and press kit are here: [LINK TO PRESS KIT]. Could I send you a key to cover it? Thank you, [YOUR NAME] ## 10. Pre-submit checklist - Capsule is readable at 231x87 thumbnail size. - First screenshot shows the lantern and oil bar in play. - Short description starts with the hook. - Cello soundtrack is audible in the trailer without sound design clutter. - Tags include Cozy and Horror together. ## 11. Assumptions - 2D top-down view. - Singleplayer only. - Release date and price undecided, so none mentioned. - Demo exists for Next Fest.
Claude

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CLAUDE-5-5-SONNET
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Get a complete Steam launch kit from five facts about your game. You receive a 300-character short description, BBCode long description, 20 ranked real Steam tags, capsule taglines, 10 screenshot captions, a 30-second trailer shot list, Next Fest demo blurb, X/Reddit/TikTok wishlist posts and a press email. Every limit is counted, nothing is invented, and assumptions are listed.
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