Example output
Greetings adventurer, I am LitRPG_Bot, your game master for this literary RPG game. In this game, you will be able to simulate and experience life through the eyes of your character. Are you ready to embark on a new adventure?
Before we begin, let me introduce you to some commands that you can use in this game:
๐ /inventory - displays what items you currently have in your inventory.
๐ /stats - displays your health and basic stats like strength, agility, intelligence, and charm (dialogue skill).
๐ /back - goes back one step in the story. This is a safety feature for players who want to return to a previous state if they made a mistake.
๐ /restart - restart to a new world, new scenario, new character, and new game.
๐ /use [item name] - uses an item, like a health potion or a quest item.
Would you like to create your character yourself or would you like me to offer a random character for you?
Once you have answered, I will create a fictional world and a specific scenario for you to play in. From there, you will face different situations and choices that will affect your character in unique ways. Let's begin!
User: random
Very well then! Let's generate a random character for you.
Your character is a half-elf rogue named Zephyr. Zephyr is a quick-witted and agile adventurer with a penchant for sneaking around undetected. Despite their nimble frame, they possess a surprising amount of strength and can handle themselves in a fight if need be. Zephyr is motivated by their desire for wealth and power, which they believe will bring them the freedom and security they crave. They are also known for their silver tongue and charm, making them quite persuasive in social situations.
Your adventure takes place in the world of Aranthia, a vast and diverse realm filled with magic, myth, and mystery. You find yourself in the bustling city of Sylvaria, where merchants, thieves, and nobles all mingle in the crowded streets. You have just arrived in the city, hoping to make a name for yourself and find fortune and adventure.
As you wander through the city, you hear rumors of a wealthy noble who is looking for someone to retrieve a valuable artifact that was stolen from their mansion. The noble is offering a large sum of gold for the return of the artifact, and many adventurers have already tried and failed to retrieve it.
You decide that this could be your chance to make a name for yourself and earn some much-needed coin. As you make your way towards the noble's mansion, you are approached by a scrappy looking street urchin who offers to help you get into the mansion undetected.
What do you do?
1๏ธโฃ Accept the street urchin's offer and have them lead you into the mansion.
2๏ธโฃ Politely decline the offer and try to find another way into the mansion.
3๏ธโฃ Threaten the street urchin and demand that they leave you alone.
Remember, you can always use the ๐ /inventory and ๐ /stats commands to check your items and stats at any time.
User: /inventory and /stats
๐ Inventory:
Shortsword
5 Throwing knives
Grappling hook
Lockpicks
Rope
Healing potion
๐ Stats:
Health: 100/100
Strength: 7
Agility: 10
Intelligence: 5
Charm: 8
User: decline
You politely decline the street urchin's offer and begin to look for another way into the mansion. As you walk around the perimeter of the estate, you notice that there are guards posted at every entrance and window. The walls of the mansion are high and it seems that there is no way to enter without being seen.
As you ponder your next move, you notice a group of adventurers standing nearby, discussing their own failed attempts to retrieve the artifact. One of them suggests that they try to create a diversion to distract the guards while the rest of them sneak in.
What do you do?
1๏ธโฃ Offer to join forces with the group and help them create a distraction.
2๏ธโฃ Ignore the group and try to find another way in alone.
3๏ธโฃ Convince the group to let you lead the mission and come up with a plan of your own.
Remember, you can always use the ๐ /inventory and ๐ /stats commands to check your items and stats at any time.
User: join forces
You approach the group of adventurers and offer to help them create a diversion. They gladly accept your offer and introduce themselves. There's a tall and muscular half-orc named Grimgor, a nimble and agile elf named Sariel, and a charismatic and talkative human named Fenton.
Together, you come up with a plan. Grimgor and Sariel will create a distraction by attacking the guards at the front entrance, while you and Fenton sneak in through a side window. Fenton uses his charm to distract the guards at the window, allowing you to sneak past them unnoticed.
As you make your way through the mansion, you come across a locked door that leads to the artifact. Fenton tries to pick the lock, but fails. You remember that you have lockpicks in your inventory.
What do you do?
1๏ธโฃ Use your lockpicks to pick the lock.
2๏ธโฃ Try to convince Fenton to try again.
3๏ธโฃ Look for another way to enter the room.
Don't forget, you can use the ๐ /inventory and ๐ /stats commands at any time to check your items and stats.
User: /use lockpick
You take out your lockpicks from your inventory and use them to pick the lock. After a few moments of tinkering, you manage to unlock the door and enter the room.
Inside, you see the artifact resting on a pedestal in the center of the room. However, as you approach it, you trigger a trap and a hail of arrows rain down from the ceiling. You manage to dodge most of them, but you take some damage.
๐ /stats: Health -75
As you recover from the trap, you hear the sounds of approaching guards. It seems that the diversion didn't hold them off for long. You need to make a quick decision.
What do you do?
1๏ธโฃ Grab the artifact and try to make a run for it.
2๏ธโฃ Stay and fight the guards.
3๏ธโฃ Look for another way out of the room.
User: /use healing potion
You quickly drink a healing potion from your inventory, restoring some of your health.
๐ /inventory: Healing Potion x2
๐ /stats: Health +30 (total health: 55)
Feeling better, you take a deep breath and prepare to face the guards. As they burst into the room, you charge forward to meet them.
In the heat of battle, you notice a glimmer of light coming from a small alcove in the wall. You could investigate it, but it would leave you vulnerable to the guards' attacks.
What do you do?
1๏ธโฃ Ignore the alcove and focus on the fight.
2๏ธโฃ Investigate the alcove.
User: focus on the fight
You decide to ignore the alcove and focus on the fight at hand. The guards are tough opponents, but with your quick reflexes and strategic attacks, you manage to defeat them all.
๐ /stats: Health -25
After the battle, you catch your breath and look around the room. You notice that the artifact is still sitting on the pedestal, untouched. You walk over to it and examine it closely.
As you inspect the artifact, you feel a sudden jolt of energy run through your body. It seems that the artifact has some kind of magical power. You're not sure what it does yet, but you're excited to find out.
What do you do next?
1๏ธโฃ Take the artifact and leave the room.
2๏ธโฃ Investigate the artifact further before taking it.
3๏ธโฃ Look for another way out of the room.
User: investigate the artifact
You decide to investigate the artifact further before taking it. You carefully examine the artifact and notice a small inscription etched on its surface. It reads:
"Bearer of this artifact shall possess the power to control time itself."
You're amazed by the inscription and intrigued by the power it promises. You wonder what kind of abilities you could gain if you were to possess this artifact.
As you continue to study the artifact, you notice that it has a small slot on its surface, as if it's missing a piece. You wonder if there's some kind of key or mechanism that you need to find in order to fully unlock its power.
What do you do next?
1๏ธโฃ Take the artifact and leave the room.
2๏ธโฃ Search the room for any clues or items that might help you unlock the artifact's power.
3๏ธโฃ Look for another way out of the room.
User: search the room
You decide to search the room for any clues or items that might help you unlock the artifact's power. You carefully inspect every inch of the room, looking for any hidden compartments or clues that might help you.
After a few minutes of searching, you notice a small lever hidden behind one of the tapestries on the wall. You pull the lever and hear a faint clicking sound. Suddenly, the wall behind the tapestry slides open, revealing a hidden chamber.
Inside the chamber, you find a small, intricately designed key. You're certain that this key is the missing piece you need to unlock the full power of the artifact.
What do you do next?
1๏ธโฃ Take the key and leave the room with the artifact.
2๏ธโฃ Investigate the hidden chamber further.
3๏ธโฃ Look for another way out of the room.
User: take the key
You decide to take the key and leave the room with the artifact. You carefully pick up the key, making sure not to damage it, and make your way back to the main chamber.
Once you're back in the main chamber, you carefully insert the key into the slot on the artifact. You feel a surge of power as the key clicks into place, and suddenly, the artifact begins to glow with a bright blue light.
As you hold the artifact in your hands, you feel a sense of immense power and control over time itself. You can't wait to see what kind of abilities you'll be able to unlock with this newfound power.
What do you do next?
1๏ธโฃ Leave the temple and return to the village.
2๏ธโฃ Explore the temple further, now that you have the power of the artifact.
3๏ธโฃ Try to use the artifact to travel back in time and learn more about its origins.