PromptBase
Close icon
General
Home
Marketplace
Hire
Create
Login
Sell
Explore
🤖 GPT

The Epic Tale Builder

The Epic Tale Builder gpt prompt mini thumbnail
8Eye icon
Views
GPT-4O
TestedTick icon
TipsTick icon
4 examplesTick icon
Create epic tales effortlessly with this detailed, customizable prompt. Define characters, settings, emotional arcs, and plot points to craft immersive, engaging stories. Choose genres, conflicts, themes, and even magical elements to shape your narrative. Add emotional depth with transformations like "Fear to Courage" or "Despair to Hope." Ideal for creative writers seeking structure and endless possibilities in storytelling. Perfect for fantasy, sci-fi, romance, and beyond!
...more
$2.99
Get prompt
After purchasing, you will gain access to the prompt file which you can use with GPT or the app builder. You'll receive 20 free generation credits with this purchase. By purchasing this prompt, you agree to our terms of service.
2 weeks ago
Related item

Prompt Details

Model
Chat - GPT-4o (gpt-4o)
Token size
98 ($0.00490 / call)
Example input
[Protagonist Name]: Aria Blackwood [Brief Character Description]: skilled rogue with a dark past [Main Conflict]: a mysterious threat to her homeland [Setting or World]: in the kingdom of Velloria [Describe Key Elements or Atmosphere]: a land once lush and thriving, now on the brink of ruin due to a malevolent curse [Emotional State]: uncertain and hunted by the ghosts of her past [Obstacles or Key Events]: unlikely allies and navigates treacherous landscapes [Resolution or Outcome]: her discovery of the curse's origin, [How the Protagonist Changes or Overcomes Conflict]: must confront the very force that ruined her world, ultimately choosing to sacrifice her own peace for the survival of her people.
Example output
Title: The Curse of Velloria Chapter 1: The Whispering Shadows Aria Blackwood stood at the edge of the Ravenspire Forest, her boots sinking into the damp earth of the forest’s outskirts. The kingdom of Velloria, once a land of lush forests, sparkling rivers, and rolling hills, now lay in ruin. The sky above her was a bruised purple, and the air felt thick, as if the very wind itself was suffocating under the weight of an ancient curse. Her past haunted her like an unshakable shadow. Aria had once been part of the elite guild of thieves, a rogue skilled in stealth, trickery, and deception, but her world had crumbled with the same ease as her guild’s ambitions. She had betrayed the only people who ever trusted her, and in return, they had cursed her with their deaths. Now, she was alone. Her fingers brushed the hilt of her dagger, a reminder of the countless nights spent in the shadows, of the sins she could never outrun. The echoes of her past failures followed her, even here, in the heart of the dying kingdom. But today, the weight of her regrets seemed far away, overshadowed by the looming darkness of Velloria’s curse. The land itself was dying. Crops withered, the rivers turned black, and the once-thriving towns had become ghostly ruins. The curse had struck without warning, turning the land into a hollow shell of what it had once been. And the kingdom’s royal family? Disappeared, leaving behind only empty thrones and unanswered questions. The curse had taken everything—except the people’s will to survive. Aria's fingers tightened on the dagger’s grip. She had no choice. She couldn’t hide forever. There were whispers of an ancient power rising in the north, a force that could undo the curse—or reinforce it, condemning Velloria forever. If she was to find the truth, she would have to confront the darkness that had haunted her since her betrayal. Chapter 2: Unlikely Allies The village of Evershade had been her first stop. It was a small, dilapidated settlement, where the last of the villagers lived under the constant threat of both the curse and the monsters that stalked the night. She had entered quietly, as she always did, her cloak a shadow blending with the dusk. She didn’t want to be seen—not by the villagers, and certainly not by the men who hunted her. But fate had other plans. She had barely made it to the village’s center before she encountered an old woman—thin and bent, yet sharp-eyed. The woman’s gaze seemed to pierce straight through her. “I know who you are,” the old woman rasped, voice hoarse with age. “And I know what you seek.” Aria froze, her heart thumping in her chest. She had assumed she was far from her past, but the woman’s words cut through her like a knife. “I... don’t know what you mean,” Aria replied, her voice guarded. The woman stepped closer, her eyes dark with knowing. “The curse that plagues this land has a name, girl. And it was born from the same darkness you carry within you.” The words sent a chill down Aria’s spine. She wanted to leave, to retreat back into the shadows where she was safe. But something about the woman’s presence stopped her. “You have been marked by the same force,” the old woman continued. “And only you can end it.” Before Aria could respond, the old woman pressed a small, ancient-looking coin into her hand, its surface etched with strange symbols. “Seek the Oracle at the Temple of Ashara,” the woman whispered. “The answers lie there, but beware... the path is not kind to those who are not ready to face the truth.” With that, the woman disappeared into the shadows of the village, leaving Aria with more questions than answers. Chapter 3: The Journey North Aria set out toward the north, where the temple of Ashara stood. It was a journey that would take her through treacherous landscapes, over jagged mountains, across ravaged forests, and into the heart of darkness itself. Along the way, she encountered others—a band of misfits and outcasts, each struggling to survive in the ruins of a dying world. There was Marcus, a former knight who had lost everything to the curse, his armor tarnished and his heart hardened by years of fighting a losing battle. His distrust of Aria was palpable, but necessity made them allies. Then there was Lyra, a healer who had once been a noblewoman, but now walked the earth in search of a cure for the plague that was slowly consuming her people. And finally, there was Jorin, a young thief with a quick smile and a sharp tongue, who reminded Aria of the person she had once been—a person she could barely recognize. Together, they fought through the darkened landscapes, facing monstrous creatures and vicious storms. Yet, despite their differences, there was a growing bond between them, a sense of unity that had long been absent from Velloria. Aria found herself trusting them, even as her past whispered in her ear, warning her not to. But the further north they traveled, the clearer the signs became. The curse had not been a random event—it was a punishment, a force of vengeance. And that vengeance was tied to her. Chapter 4: The Temple of Ashara After weeks of travel, they finally reached the Temple of Ashara—a place once radiant with power, now abandoned and in ruins. Inside, the walls were lined with ancient texts, and the air smelled of dust and decay. At the heart of the temple stood an altar, and on that altar, a dark, pulsating crystal lay. The Oracle had left a message carved into the stone beside it: “The curse of Velloria was born of betrayal. To destroy it, you must confront the one who cast it.” Aria’s breath caught in her throat. She knew the truth before she even spoke it aloud. “It was me,” she whispered. Her betrayal had been the spark. She had once served a shadowy order, a faction of power-hungry nobles who had sought to control Velloria’s fate. She had betrayed them, but in doing so, she had unwittingly unleashed the curse that now ravaged the kingdom. The darkness that plagued the land was born from the same vengeful force that had corrupted her soul. Chapter 5: The Final Choice In the depths of the temple, the curse’s origin became clearer. A figure emerged from the shadows—the one who had cast the curse, the one who had manipulated Aria’s every move. It was an ancient entity, a spirit of darkness and despair, who had once been a servant to the royal family before its own corruption consumed it. “You should have never come,” the figure hissed, its voice a chilling whisper in the air. “The curse is a part of you now. And so, too, is your fate.” Aria stood tall, despite the fear gnawing at her insides. “I will end it. For Velloria. For the people who still believe in hope.” The battle that ensued was not just one of physical combat, but of wills. The darkness tried to drown her, to pull her back into the depths of her guilt and failure. But Aria fought, drawing on the strength she had gained from her allies and from the lessons learned on her journey. In the end, she made the ultimate sacrifice. She allowed the darkness to consume her, channeling its power into the crystal, where it would be trapped forever. Her soul, already torn by regret, was lost in the process—but the curse was broken. Epilogue: A New Dawn The skies over Velloria cleared for the first time in centuries. The curse had been lifted, the land slowly beginning to heal. Aria Blackwood’s name was spoken not with fear, but with reverence, for she had given her peace for the survival of her people. In the quiet after the storm, the world of Velloria began to rebuild—one step at a time. And though Aria was gone, her legacy lived on, a reminder that redemption is born not from perfection, but from the willingness to sacrifice everything for the greater good.
Browse Marketplace