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Prompt Details

Model
Chat - (gpt-5.5)
Token size
616
Example input
[ANDROID / IOS / PC]: ANDROID [3D OPEN WORLD / 2D PLATFORMER / SIMULATION / MOBILE RUNNER]: 2D PLATFORMER [VALUE]: 25 [CPU / GPU / MEMORY / SPIKES]: CPU, SPIKES [LOW-END / MID-RANGE / HIGH-END]: LOW-END
Example output
## Diagnostic Summary Your 2D Android platformer runs at 25 FPS on low‑end hardware. CPU spikes are the main bottleneck. ## High‑Priority Fixes 1. **Object pooling for collectibles** – eliminates GC spikes Impact: High | Effort: 1 hour `Queue<GameObject> pool; // reuse coins instead of Destroy/Instantiate` 2. **Disable realtime shadows** – low‑end cannot afford them Impact: High | Effort: 5 minutes 3. **Cap frame rate to 30 FPS** – prevents thermal throttling Impact: High | Effort: 2 minutes (`Application.targetFrameRate = 30;`) ## Quick Wins - Cache GetComponent calls in Start() - Use FixedUpdate for movement, not Update ## Tools - Unity Profiler (Deep Profile) → find spike methods - Frame Debugger → check batching
🤖 GPT

Unity Performance Optimization Audit

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GPT-5.5
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Get a complete, actionable performance optimization audit tailored to your exact project specs. This advanced, conditional prompt adapts to your platform (Android/iOS/PC), genre, FPS, bottlenecks, and device tier – then outputs prioritized fixes with impact/effort estimates and code examples. No generic advice. No guesswork. Just production‑ready solutions. Perfect for solo devs who want to ship smoother games faster.
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