Prompt Details
Model
Chat - (gpt-5.5)
Token size
616
Example input
[ANDROID / IOS / PC]: ANDROID
[3D OPEN WORLD / 2D PLATFORMER / SIMULATION / MOBILE RUNNER]: 2D PLATFORMER
[VALUE]: 25
[CPU / GPU / MEMORY / SPIKES]: CPU, SPIKES
[LOW-END / MID-RANGE / HIGH-END]: LOW-END
Example output
## Diagnostic Summary
Your 2D Android platformer runs at 25 FPS on low‑end hardware. CPU spikes are the main bottleneck.
## High‑Priority Fixes
1. **Object pooling for collectibles** – eliminates GC spikes
Impact: High | Effort: 1 hour
`Queue<GameObject> pool; // reuse coins instead of Destroy/Instantiate`
2. **Disable realtime shadows** – low‑end cannot afford them
Impact: High | Effort: 5 minutes
3. **Cap frame rate to 30 FPS** – prevents thermal throttling
Impact: High | Effort: 2 minutes (`Application.targetFrameRate = 30;`)
## Quick Wins
- Cache GetComponent calls in Start()
- Use FixedUpdate for movement, not Update
## Tools
- Unity Profiler (Deep Profile) → find spike methods
- Frame Debugger → check batching
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GPT-5.5
Get a complete, actionable performance optimization audit tailored to your exact project specs. This advanced, conditional prompt adapts to your platform (Android/iOS/PC), genre, FPS, bottlenecks, and device tier – then outputs prioritized fixes with impact/effort estimates and code examples.
No generic advice. No guesswork. Just production‑ready solutions.
Perfect for solo devs who want to ship smoother games faster.
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Added 1 day ago
