Example output
Creating a complete multiplayer Ludo game with multiple random maps using HTML, CSS, and JavaScript requires a significant amount of code and effort. I'll provide you with a simplified example that you can build upon. Please note that this example won't cover all the intricate details of a fully functional game but will give you a starting point.
Here's a basic outline of how you might structure your code:
1. **HTML** (`index.html`):
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="styles.css">
<title>Multiplayer Ludo Game</title>
</head>
<body>
<div class="game-container">
<div id="board" class="board"></div>
<button id="change-game-btn">Change Game</button>
</div>
<script src="script.js"></script>
</body>
</html>
```
2. **CSS** (`styles.css`):
```css
body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
background-color: #f0f0f0;
}
.game-container {
display: flex;
flex-direction: column;
align-items: center;
}
.board {
width: 300px;
height: 300px;
border: 2px solid #000;
background-color: #fff;
display: grid;
grid-template-columns: repeat(11, 1fr);
grid-template-rows: repeat(11, 1fr);
gap: 2px;
padding: 10px;
}
.button {
margin-top: 10px;
padding: 5px 10px;
background-color: #007bff;
color: #fff;
border: none;
cursor: pointer;
}
```
3. **JavaScript** (`script.js`):
```javascript
const board = document.getElementById('board');
const changeGameBtn = document.getElementById('change-game-btn');
const players = ['red', 'blue', 'green', 'yellow'];
function createRandomMap() {
board.innerHTML = ''; // Clear the board
for (let i = 0; i < 121; i++) {
const cell = document.createElement('div');
cell.classList.add('cell');
board.appendChild(cell);
}
}
function getRandomPlayer() {
const randomIndex = Math.floor(Math.random() * players.length);
return players[randomIndex];
}
function initializeGame() {
createRandomMap();
const cells = document.querySelectorAll('.cell');
cells.forEach(cell => {
cell.style.backgroundColor = getRandomPlayer();
});
}
changeGameBtn.addEventListener('click', initializeGame);
// Initialize the game when the page loads
initializeGame();
```
In this simplified example, we have an HTML structure with a game container, a board, and a button to change the game. The CSS provides basic styling for the game components. The JavaScript handles creating the random maps, assigning colors to cells, and initializing the game.
Please note that creating a full multiplayer Ludo game involves more complex features like player turns, dice rolling, winning conditions, and networking for multiplayer functionality. This example is just a starting point, and you would need to expand upon it significantly to achieve a fully functional game.