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Prompt Details

Model
(claude-5-opus)
Token size
656
Example input
[Topic]: why indie games are beating AAA studios in 2024 [Niche]: gaming industry analysis [Audience]: gamers and game devs interested in the business side of games [Length in minutes]: 7 [Tone]: direct, conversational, slightly provocative
Example output
============================================ EXAMPLE 1 — Gaming ============================================ VARIABLES: Topic: why indie games are beating AAA studios in 2024 Niche: gaming industry analysis Audience: gamers and game devs interested in the business side of games Length in minutes: 8 Tone: sharp, contrarian, energetic OUTPUT: HOOK: "The best game of 2024 cost less to make than one minute of GTA 6's marketing budget. And that's not a fluke — it's the single biggest secret in the gaming industry right now." INTRO: [beat] We've all seen the $300 million bombs. Studios with thousands of employees, seven years of development, and a marketing machine worth more than most countries. So let's talk about the other side — the tiny teams shipping games that actually matter, and why they're eating the giants' lunch. SECTION 1 — THE NUMBERS GAME "Here's the thing most people miss: Balatro was built by one guy in a bedroom. One. It outsold studios with 400-person teams. [pause] That's not luck — that's the math of the modern market. When a solo dev can ship a game for under $50,000 and sell millions of copies, the old rule of 'bigger budget equals bigger game' stops being true." SECTION 2 — WHY BIGGER BROKE "But wait — if indies are winning, why are AAA studios still spending $300 million? [beat] Because they're trapped. Big studios don't lose because they're bad. They lose because they're slow. A game that takes 7 years to make can't react to a market that changes every 7 months. By the time their masterpiece ships, players have already moved on to three other games that do it better." SECTION 3 — THE INDIE MACHINE "Now here's where it gets interesting. [pause] Indie teams ship in 1-2 years. They can test ideas cheaply, fail fast, and iterate based on what players actually want. Every patch is a conversation with their community. That's the machine: ship small, listen, fix, repeat. And the players feel it — they're not just buying a game, they're watching it grow." OUTRO: "Three takeaways: money buys polish, not insight. Speed beats scale. And the next Balatro is probably being built in a bedroom right now. [pause] What's the last indie game that genuinely surprised you? Drop it in the comments — I read every single one." PRODUCTION NOTES: - Titles: "The Industry's Biggest Secret: Why Indie Beats AAA" / "One Guy Beat a 400-Person Studio" / "Why AAA Studios Are Dying (And Indie Isn't)" / "The $50,000 Game That Outsold $300M Bombs" / "Gaming's Best Kept Secret" - Thumbnail: split screen — one dev at a desk with a laptop vs an empty corporate studio; overlay: "1 vs 400" - Hook script: "The best game of 2024 cost less to make than one minute of GTA 6's marketing budget." - Keywords: indie games 2024, balatro, why indie games are better, AAA decline, game industry analysis, indie vs AAA, gaming business, game development, indie success stories, solo game developer
🌀 Claude

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CLAUDE-5-OPUS
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Turns any topic into a complete, retention-optimized YouTube script: hook, 3-5 sections, transitions, outro, title options, thumbnail concept, and search keywords. Built for faceless channels. Paste a topic, get a production-ready script in one pass — written for the ear, not the page.
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