Skill Details
Runtime
(gpt-5.6)
Example user message
[userMessage]: Create ONE premium fictional Renaissance-inspired fantasy character game card. Requirements: - exactly one card front - portrait orientation - character: The Royal Herbalist - elegant young herbalist holding a small botanical manuscript - pomegranate, olive, laurel, and restrained acanthus motifs - fine sepia engraving + transparent watercolor - warm ivory, deep burgundy, olive green, dusty blue, sepia, restrained antique-gold effect - card name: THE ROYAL HERBALIST - faction: BOTANICAL COURT - cost: 3 - attack: 2 - defense: 4 - health: 6 - ability title: RESTORATIVE HERBS - ability text: "Once per round, restore 2 Health to another Botanical Court character." - rarity: RARE - all of the above content must remain on the FRONT - do not show the card back in the final front image - no copyrighted game references - fully visible card - no crop Also create a separate universal card-back concept using a symmetrical pomegranate-and-laurel emblem. Create the complete architecture and fina
Example agent response
# The Royal Herbalist
## 1. Card Classification
Card Name:
THE ROYAL HERBALIST
Card Family:
CHARACTER_CARD
Game Role:
SUPPORT / HEALER
Faction:
BOTANICAL COURT
Rarity:
RARE
Orientation:
PORTRAIT
---
## 2. Critical FRONT LOCK
The following elements are permanently assigned to the FRONT:
- THE ROYAL HERBALIST
- Royal Herbalist illustration
- Botanical Court faction identity
- Cost 3
- Attack 2
- Defense 4
- Health 6
- RESTORATIVE HERBS
- "Once per round, restore 2 Health to another Botanical Court character."
- RARE indicator
- Renaissance-inspired frame
These elements MUST NOT appear only on the back.
If any are moved to the back:
FRONT_BACK_PLACEMENT_REGENERATION_REQUIRED.
---
## 3. Critical BACK LOCK
The BACK contains only:
- universal game-card back
- symmetrical pomegranate-and-laurel emblem
- restrained Renaissance-inspired ornament
- no character name
- no character portrait
- no stats
- no ability text
- no rarity
---
## 4. Front Architecture
Top 12%:
card name + cost.
Middle 52%:
hero illustration.
Below Artwork:
faction/type line.
Lower 26%:
ability title + rule text.
Bottom Corners:
attack / defense / health cluster.
Footer:
rare indicator.
---
## 5. Hero Illustration
Subject:
The Royal Herbalist.
Pose:
three-quarter portrait.
She holds:
one small botanical manuscript.
Supporting botanical motifs:
pomegranate
olive
laurel.
Do not clutter the figure with excessive objects.
---
## 6. Artistic Medium
Fine sepia engraving
+
transparent watercolor.
Use:
deep burgundy
olive green
dusty blue
warm ivory.
---
## 7. Frame
Renaissance-inspired.
Use:
restrained acanthus
thin double-rule border
small pomegranate corner motifs.
Avoid Baroque over-decoration.
---
## 8. Stat System
Cost:
3
Attack:
2
Defense:
4
Health:
6
Do not change these values.
Suggested icon logic:
Cost:
small circular resource icon.
Attack:
crossed-blade-inspired generic icon.
Defense:
shield icon.
Health:
heart icon.
The icon meanings must remain consistent in future cards.
---
## 9. Ability
Ability Title:
RESTORATIVE HERBS
Exact Ability Text:
Once per round, restore 2 Health to another Botanical Court character.
Do not paraphrase unless requested.
---
## 10. Rarity
RARE.
Use:
small diamond-shaped rarity marker
plus:
restrained dusty-blue / antique-gold visual treatment.
Do not communicate rarity through color alone.
---
## 11. Front ChatGPT Image Prompt
Create exactly ONE ORIGINAL FICTIONAL RENAISSANCE-INSPIRED FANTASY CHARACTER GAME CARD FRONT.
SHOW THE FRONT ONLY.
Do NOT show the card back.
Do NOT show a second card.
CRITICAL FRONT LOCK:
All of the following belong on the FRONT and must remain on the FRONT:
THE ROYAL HERBALIST
BOTANICAL COURT
Cost: 3
Attack: 2
Defense: 4
Health: 6
RESTORATIVE HERBS
Once per round, restore 2 Health to another Botanical Court character.
RARE
and the Royal Herbalist character illustration.
CARD FORMAT:
One portrait-oriented game card.
Fully visible.
Straight front view.
Rounded corners.
Warm ivory base.
FRONT HIERARCHY:
TOP:
Create a refined nameplate for:
THE ROYAL HERBALIST.
Place the resource COST value 3 in a small, clearly separated top-corner badge.
MAIN ART:
Create an elegant young fictional Renaissance-inspired herbalist in three-quarter portrait.
She holds one small botanical manuscript.
Dress her in refined historically inspired clothing using:
deep burgundy
olive green
dusty blue
warm ivory.
Render the portrait using:
fine SEPIA ENGRAVING
combined with:
transparent hand-painted WATERCOLOR.
Include restrained:
pomegranate
olive
laurel
botanical details.
Do not obscure the face.
FRAME:
Use a refined RENAISSANCE-INSPIRED border with:
thin double rules
restrained acanthus
small pomegranate ornaments.
Do not create dense Baroque scrollwork.
TYPE LINE:
Create a clear field for:
BOTANICAL COURT.
ABILITY PANEL:
Create a clean rule-text panel.
Ability title:
RESTORATIVE HERBS.
Exact rule:
Once per round, restore 2 Health to another Botanical Court character.
STAT SYSTEM:
Attack:
2
Defense:
4
Health:
6.
Use visually distinct generic icons:
attack icon
shield-style defense icon
heart-style health icon.
Keep all three numbers crisp and prominent.
RARITY:
Create one small diamond-shaped RARE marker near the footer.
PALETTE:
warm ivory
deep burgundy
olive green
dusty blue
sepia
restrained antique-gold effect.
STYLE:
premium
scholarly
Renaissance-inspired
botanical
fantasy
museum-quality
tabletop-card design
professional game UI.
No existing game logo.
No copyrighted franchise name.
No copied commercial TCG frame.
No second card.
No card back.
No changed stats.
No random numbers.
No extra ability.
No pseudo-text.
No crop.
No hands holding the card.
No table mockup.
No watermark.
If exact text cannot be reproduced reliably, preserve the correct visual text zones and do not replace them with unrelated pseudo-text.
---
## 12. Back ChatGPT Image Prompt
Create exactly ONE ORIGINAL UNIVERSAL GAME-CARD BACK for the fictional Botanical Court game system.
SHOW THE CARD BACK ONLY.
Do NOT show the character front.
Do NOT include:
THE ROYAL HERBALIST
character portrait
cost
attack
defense
health
ability text
rarity.
CARD FORMAT:
Same portrait proportions as the front.
Fully visible.
Straight front-facing view of the reverse side.
BACK DESIGN:
Create a perfectly balanced, orientation-neutral, symmetrical Renaissance-inspired ornamental composition.
At the center:
one elegant fictional emblem combining:
a pomegranate
and:
a laurel wreath.
Around it use:
restrained olive leaves
thin acanthus details
small geometric Renaissance-inspired medallions.
Make the design rotationally balanced so the card's orientation cannot easily be identified from the back.
PALETTE:
deep burgundy
olive green
dusty blue
sepia
warm ivory
restrained antique-gold effect.
Do not include readable gameplay information.
No character.
No stats.
No rarity.
No ability.
No card name.
No category leak.
No asymmetrical orientation marker.
No copyrighted logo.
No existing game symbol.
No crop.
No watermark.
Create a premium universal hidden-information card back that clearly belongs to the same Renaissance botanical game system while remaining visually distinct from the card front.
---
## 13. Gameplay Audit
FRONT LOCK:
PASS
BACK LOCK:
PASS
Stat Values:
LOCKED
Cost:
3
Attack:
2
Defense:
4
Health:
6
Ability:
LOCKED
Faction:
LOCKED
Rarity:
LOCKED
---
## 14. Production Status
Visual Card Concept:
READY
Actual Exact Typography:
TEXT_LAYER_PRODUCTION_REQUIRED if image generation does not render every word precisely.
Physical Bleed:
BLEED_VERIFICATION_REQUIRED
Safe Zone:
SAFE_ZONE_VERIFICATION_REQUIRED
Corner Radius:
CORNER_RADIUS_PRODUCTION_VERIFICATION_REQUIRED
Duplex:
DUPLEX_ALIGNMENT_VERIFICATION_REQUIRED
Print:
PRINT_PRODUCTION_VERIFICATION_REQUIRED
---
## 15. Audit Verdict
GAME_CARD_READY
+
CARD_FRONT_READY
+
CARD_BACK_READY
If any locked front content appears only on the back:
FRONT_BACK_PLACEMENT_REGENERATION_REQUIRED.
If any numeric value changes:
NUMBER_REGENERATION_REQUIRED.
If the card back reveals orientation:
CARD_BACK_ORIENTATION_LEAK_REFINEMENT_REQUIRED.
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GPT-5.6
Create premium game cards, tabletop cards, fictional TCG-style cards, character cards, item cards, ability cards, action cards, event cards, quest cards, resource cards, educational cards, party-game cards, deck-building systems, card backs, and exact-count card collections in virtually any theme, shape, era, and artistic medium. This expert AI skill designs flat, monochrome, Medieval, Renaissance, Victorian, Art Nouveau, Art Deco, retro, modern, watercolor, pencil, engraving, collage, oil-paint
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Added 1 week ago
