Example output
-- Customize the game
local gameType = "racing"
local gameName = "Roblox Grand Prix"
local numLevels = 10
local numEnemiesPerLevel = 5
local numItemsPerLevel = 20
local libraryName = "Roblox Racing Kit"
-- Import the library
local RacingKit = require(game.ServerScriptService:WaitForChild(libraryName))
-- Function to create a new level
local function createLevel(levelNumber)
-- Create a new level
local level = RacingKit.Level.new("Level " .. levelNumber)
-- Add enemies to the level
for j = 1, numEnemiesPerLevel do
level:AddEnemy(RacingKit.Enemy.new("Enemy " .. j))
end
-- Add items to the level
for k = 1, numItemsPerLevel do
level:AddItem(RacingKit.Item.new("Item " .. k))
end
return level
end
-- Create a new game
local game = RacingKit.new(gameName)
-- Add levels to the game
for i = 1, numLevels do
local level = createLevel(i)
game:AddLevel(level)
end
-- Start the game
game:Start()