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🤖 GPT

Story Generator With Deep Characters

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This prompt crafts an interactive tale, drawing inspiration from leading figures in interactive fiction. It emphasizes detailed character creation, the fusion of narrative and game mechanics, and enables players to explore the story in their own pace and sequence. The resulting story adapts to player choices, offering a deeply immersive and personalized narrative experience.
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10 months ago

Prompt Details

Model
gpt
Token size
252
Example input
"[Mystery, Non-Linear Narrative]"
Example output
Title: **"Echoes of the Forgotten"** The story starts in a seemingly abandoned town, **“Languish.”** The player character, **Alex**, is a renowned private investigator who specializes in solving cold cases. They receive a mysterious letter from an anonymous sender, alluding to a long-forgotten murder case that remains unsolved in Languish. Upon arrival, Alex finds that the town isn't entirely abandoned. It's populated by **ghosts** - not supernatural entities but individuals who carry with them the emotional weight of the past. They're like echoes of the once-vibrant town, each character a story within the main narrative. **Deep Character Interactions** The ghosts Alex interacts with are complex characters, each with their own rich backstory and personality. There's the jaded former sheriff, **Tom**, the heartbroken town librarian, **Rose**, and the guilt-ridden pharmacist, **George**, among others. Their interactions with Alex change based on the player's choices, creating dynamic relationships. For instance, sharing a secret with George about the murder case might make him more willing to assist Alex. On the other hand, ignoring Rose's emotional story might lead to her refusing to help. The player must navigate these interactions, attempting to unravel the town's mystery while balancing the social dynamics. **Integration of Narrative and Game Mechanics** The player must investigate the murder, collect clues, and build relationships with the town's inhabitants. The mechanics include a "trust" and "evidence" system. The more trust Alex gains with each ghost, the more they are willing to share. Similarly, the more evidence collected, the clearer the narrative becomes. **Non-Linear Narrative** The player can interact with different characters and investigate various places in any order. Depending on which threads they pull, different aspects of the story will unfold. The player's path through the game changes the order in which they learn about the characters' histories and the murder. There isn't a single 'right' way to experience the narrative. **Player-Driven Story Adaptation** The story will branch and adapt based on the player's choices. Perhaps Alex chooses to ally with Tom early on, leading them down a path where they discover more about the political power dynamics of Languish. Or maybe they decide to focus on gathering evidence first, which leads to a more solitary experience with a greater emphasis on the town's history and the physical evidence of the crime. The game can end in multiple ways depending on the choices made by the player. They could solve the murder, leading to a sense of closure for the town. Alternatively, they could fail to solve the case but succeed in healing the emotional wounds of Languish's inhabitants. Or perhaps the focus isn't on solving the murder at all, but instead on understanding the complex tapestry of past lives that make up this hauntingly beautiful ghost town. The story's end, much like its journey, is tailored to the player's actions and choices, creating a deeply personal and immersive narrative experience.
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